Archive for the ‘Policies and regulations’ Category

Eight departments carry out online game real ID system to prevent “Net Addiction”

GAPP and other seven departments recently released a notice that from July 1, 2011, all domestic online games will start a real ID system (mobile games excluded). The rule will experience a trial period from July 1 to September 30 and will be formally put into effect starting from October 1, 2011.

The eight departments have different roles. The Administrative Department of Press and Publication will supervise the real ID system, especially to urge games companies to carry out the system; the Public Security Department will inspect the real ID system and check out the results; the Communication Management Department will cooperate with other departments to supervise games-related websites; the Civilization Office, Education Department and the rest will guide young players to lead a balance life of study and entertainment and to develop healthy habits.

Singapore encourages game developers to tap Chinese market

According to GameLook’s reports from the 9th China Digital Entertainment Expo and Conference in Shanghai (July 28-31), The Media Development Authority (MDA) of Singapore and the city state’s Cybersports and Online Gaming Association (SCOGA) have encouraged Singaporean game developers to tap Chinese market.

It is said that China Information Broadcast Network has partnered with MDA and SCOGA to set up the Singapore Game Box Chinese Portal for Chinese gamers. Singapore expects the portal will attract more than 100,000 Chinese registered users at ChinaJoy.

MDA’s director of interactive media, games and publishing Thomas Lim said, the portal aims to connect Singapore games to Chinese gamers and “reach beyond our shores”.

Meanwhile, MDA is leading 20 Singapore game companies including IG-Interactive, Envee Media and Envisage Reality, to explore opportunities to co-develop new titles with Chinese partners for the Chinese market.

ChinaJoy2011:Director of General Administration of Press and Publication Shoushan Sun’s speech abstract in Chinajoy

In the past five years, China’s online game players have increased from 32.6 million to 75.98 million; the games market’s sales revenue has grown from 6.54 billion Yuan to 32.37 billion Yuan today; in 2010, 34 Chinese game companies entered more than 40 countries/regions with 82 online games, and the total revenue reached $230 million, up 111% comparing to 2009; Internet users have reached 785 million and mobile Internet users 378 million.

The Chinese government only licensed less than 200 game publishers from 2003 to July 2009; while in 2010 alone, 76 game publishers were approved by the government.

The future plan of the GAPP:

1. To promulgate administrative rules on online games’ approval as soon as possible;

2. To give private game companies more access to relevant qualification for publishing games;

3. To guide and support the online games industry to produce more high-quality games and reward such games;

4. To establish financial supporting mechanisms for the development of online games industry (GAPP has signed strategic cooperation agreements with China Telecom and China Mobile. The next step is to support mobile games companies’ cooperation with network operators);
5. To promote exports of China’s online games;

6. To strengthen management and provide an innovative industrial environment and effective copyright protection services to game companies.

ChinaJoy2011:Ming Zong, Vice Minister of Shanghai Publicity Department

Ming Zong, Vice Minister of Shanghai Publicity Department, illustrated the history and current situation of Shanghai’s games industry.

Shanghai is one of the most important places for China’s entertainment industry. Games industry’s development in Shanghai has maintained a high speed, with its total revenue over 33% and sales income ranking the first in China’s games market. Shanghai has more than 200 companies engaged in network operation and R&D; among the 33 Internet publishers in Shanghai, 23 of them are game publishers and Shanda Games is one of the best.

During the 12th Five Year Plan, we will focus on supporting Internet publishers and online game companies to help them explore a larger overseas market.

China Starts Digital Copyright Protection Project

As one of the four big digital publishing projects of General Administration of Press and Publication (GAPP), the technology research and development of Digital Copyright Protection Project had started in Beijing yesterday. This indicates China’s Digital Copyright Protection Project has officially begun.

According to sources, Digital Copyright Protection Project is a very important part in the Eleventh Five-year Cultural Development Plan. The project will organize lots of offices and develop a series of key technologies, integrating different application platforms, forming a total solution of DRM, providing a new business mode for the digital publishing industry.

It is reported that 24 units and 1 supervision organization have participated in the Digital Copyright Protection Project, which is expected to complete in three years.