Archive for the ‘moblie game market’ Category

Analysys International: AppStore China has over 370,000 applications

Analysys International announced yesterday the store monitoring applications in June showed the number of domestic stores to maintain the overall rapid development of applications, including Apple AppStore China, the number of domestic applications reached 370,000, more than all the other mainstream stores the total number of applications.

Data show that in June Apple AppStore than China, the number of applications increased by 7.7% in May, while Google AndroidMarket in China over the same period the number of applications increased from 140,000 to 150,000, with the growth rate of 7.1%. The performance of the domestic application stores was different; Tianyi Space had significantly increased its number of applications to 22,000, the growth rate of 20.7%; Applications of China Mobile’s MM store and China Unicom’s Wostore had decreased to some extent. Terminal application stores like Samsung Mobile, Nokia Ovi and Lenovo Music Phone Store remained a double-digit growth on the whole.

CNNIC: China Mobile Internet Development Statistics Report (2011 Mid-year)

China Internet Network Information Center (CNNIC) released its 28th Statistical Report on the internet development yesterday. China’s mobile internet users numbered 318 million, adding 84.3 million since the end of 2009. Some other findings are as follows:

1. The mobile IM represents the highest rates of mobile internet usage with 71.8%; the second is mobile news 62.6%. Large mobile IM user base and high mobile IM pre-installed rate contributed to this result.

2. Mobile micro-blogging represents 34.0% mobile internet usage, adding 18.5% since late 2010. The rapid expansion of mobile micro-blogging has two reasons: micro-blogging has developed very fast in 2011 and the user base is very large; micro-blogging is a very good mobile online application.

3. The mobile flow fee is still very high, which has prevented mobile Internet users from enjoying mobile music, mobile video, mobile games etc. Though the 3G service developed fast in 2011, the user base is still very small.

4. With the popularity of smart phones, mobile phone software installation has improved to 46.8%. Client based application service will surpass the web based application service very soon.

iResearch: 2011Q2 China Mobile Games Market Size Arrived 980 Million Yuan

According to the statistics from the 2010-2011 China Mobile Internet Research Report released by iResearch recently, China Mobile Internet market reached 7.79 billion Yuan in 2011Q2, with a sequential growth rate of 20.9% and a year-on-year increase being 93.8%.
The 2011Q2 China Mobile Games market size arrived 980 million Yuan, with a sequential growth of 11.3% and a year-on-year increase being 66.1%. The rapid expansion of smart phone games business had contributed to this steady growth.

Analysys International: Chinese Mobile Online Game Users Stood at 24 Million in Q2, 2011

The statistics from Enfodesk, the Seasonal Survey of Chinese Mobile Internet Business in Q2, 2011, recently released by Analysys International, shows that Chinese mobile online game users stood at 24.17 million in Q2, 2011, with a sequential growth rate of 3.64%, the rising speed is slowing down.

Analysys International believes three factors contribute to this slowing down:

1. Smart phones’ price has not significantly reduced. High flow rates, low speed and instability of mobile network also prevent mobile users from playing mobile games.

2. The mobile games are very similar with each other. Developers do not value brand building and cultivating new players but simply copy each others’ popular games, which disappoints the mobile users.

3. China’s mobile games revenue has reached 277 million RMB in Q2, 2011, with a sequential growth rate of 8.42%. The rising speed has also slowed down due to mobile internet users’ scale.

Analysys International found that the mobile market will be even crueler for late-comers, as the channel resources are becoming monopolized. While from the perspective of industry development, mobile gaming companies should not simply depending on high ARPU, which is not enough for a sustainable development. The most important thing for them now is to enlarge their user base and keep them for further development.

Nielsen:Smartphone Penetration in Asia Set to Boom

Penetration of smartphones stands at more than 40 percent in Western Europe and 38 percent in the U.S.as consumers snap up the latest models and download apps. While fewer than 20 percent of Asia Pacific mobile users currently have smartphones, interest in upgrading is high: nearly half of consumers intend on buying a smartphone in 2011, according to Nielsen research.

Flurry:Free-to-play Revenue Overtakes Premium Revenue in the App Store

we see that games already represented 39% of the revenue generated by Apple’s App Store in January, but that number has since risen to 65% last month. The traction of the freemium business model is undeniable and growing fast. In fact, with games often occupying more than 75% of all top 100 grossing apps in the app store, it’s the single most dominating business model in the mobile apps today.

Nielsen: Games Most Popular Mobile App Category in US

Games continue to be the most popular app category, and according to Nielsen research, 93 percent of app downloaders — those who have downloaded an app within the past 30 days – are willing to pay for the games they play. In contrast, only 76 percent of downloaders are willing to pay for news apps.

Gartner:Worldwide Video Game Spending Will Exceed $74B in 2011

Video game spending worldwide will exceed $74 billion in 2011, with that total reaching $112 billion by 2015, according to an analyst study.Software sales will make up $44.7 billion of the $74 billion total for 2011, The analyst firm estimates that, over the next five years, gaming hardware’s market share will remain constant, while software will lose part of its share to online gaming, with online gaming seeing a 27 percent annual growth rate through 2015.

BaiduData:Q1 2011 China Android report

Baidu is the biggest Chinese search engine, Through the daily search data, Baidu announced the Android report.Although Symbian holds the largest market share of smartphone, but as a global trend, Android and iOS is growing rapidly. Q1 2011 in China, Android has been accounted for 21.6% of the market, iphone got 7%, while Microsoft gained 7%. The data refers only to the user’s attention not shipments.HTC has made amazing 29.19% of the users attention (not shipments), followed by MOTO 20.48%, Samsung 14.3%.

Analysys: Q1 2011 China Mobile Online Game Market: Tencent keep the big slice of 18.57%

The cake of mobile online game in 2011 Q1 is 25.5 billion Yuan(RMB). Tencent still keep the biggest slice. Position 2-7: Lakoo.cn 5.71%; PearlInPalm.com 5.57%; Troodo.com 5.43%; HanfengGame.com 5.23%; Changyou 5.22%; T4game 5.01%.