Giant Interactive Announces Q1 2011 Results

SHANGHAI, May 12, 2011 / Giant Interactive Group Inc. (NYSE:GA – News) (“Giant” or “the Company”), one of China’s leading online game developers and operators, announced today its unaudited financial results for the first quarter ended March 31, 2011.

First Quarter 2011 Highlights:

Net revenue was RMB403.3 million (US$61.6 million), an increase of 9.6% from the fourth quarter 2010 and an increase of 32.5% from the first quarter 2010.
Gross profit was RMB340.4 million (US$52.0 million), an increase of 9.4% from the fourth quarter 2010 and an increase of 31.3% from the first quarter 2010. Gross profit margin for the first quarter 2011 was 84.4%.
Net income attributable to the Company’s shareholders was RMB262.1 million (US$40.0 million), an increase of 13.3% from the fourth quarter 2010 and an increase of 41.5% from the first quarter 2010. The margin of net income attributable to the Company’s shareholders for the first quarter 2011 was 65.0%.
Basic and diluted earnings per American Depositary Share (“ADS”) or one ordinary share were RMB1.15 (US$0.18) and RMB1.12 (US$0.17), respectively, compared to basic and diluted earnings per ADS of RMB1.02 and RMB0.99, respectively, for the fourth quarter 2010, and basic and diluted earnings per ADS of RMB0.82 and RMB0.79, respectively, for the first quarter 2010.
Non-GAAP net income attributable to the Company’s shareholders excluding non-cash share-based compensation was RMB269.2 million (US$41.1 million), an increase of 11.8% from the fourth quarter 2010 and an increase of 41.9% from the first quarter 2010. The margin of non-GAAP net income attributable to the Company’s shareholders excluding non-cash share-based compensation was 66.8%.
Basic and diluted non-GAAP earnings excluding non-cash share-based compensation per ADS were RMB1.18 (US$0.18) and RMB1.15 (US$0.18), respectively, compared to basic and diluted non-GAAP earnings per ADS of RMB1.06 and RMB1.03, respectively, for the fourth quarter 2010, and basic and diluted non-GAAP earnings per ADS of RMB0.84 and RMB0.81, respectively, for the first quarter 2010.
Active Paying Accounts (“APA”) for online games was 1,779,000, an increase of 5.1% from the fourth quarter 2010 and an increase of 29.6% from the first quarter 2010.
Average Revenue Per User (“ARPU”) for online games was RMB216, an increase of 0.5% from the fourth quarter 2010 and a decrease of 1.7% from the first quarter 2010.
Average Concurrent Users (“ACU”) for online games was 586,000, an increase of 0.4% from the fourth quarter 2010 and a decrease of 0.3% from the first quarter 2010.
Peak Concurrent Users (“PCU”) for online games was 1,916,000, an increase of 11.9% from the fourth quarter 2010 and an increase of 18.9% from the first quarter 2010.

Mr. Yuzhu Shi, Giant’s Chairman and Chief Executive Officer commented, “We are pleased to report strong top- and bottom-line growth on a sequential and year-over-year basis for the first quarter. We delivered a healthy increase in online game revenue, demonstrating the continued successful execution of our game segmentation strategy and steady growth in our ZT Online Series of games. Meanwhile, ZT Online 2 continued to grow and perform well, and we are especially pleased with the positive response to this new game. ZT Online 2 began official closed beta testing in the second quarter and recently achieved 300,000 peak concurrent users, with encouraging indications of an upward trend and further potential of the game. Our results also benefited from a significant non-recurring increase in other revenue relating to the development and delivery of a first-person shooter game, which demonstrates the capability of our development team to develop varying genres of games. The success to date of ZT Online 2, coupled with the continued progress on our self-developed and licensed pipeline games, provide us with additional potential to drive value in the year ahead.

“While we continue to invest in the development of our game pipeline and seek overseas licensing opportunities, we have maintained a strict focus on cost controls, which has directly benefited our bottom-line. Supported by the growing popularity of ZT Online 2 and continued execution on the development front, we expect our positive momentum to continue throughout the second quarter of 2011.”

First Quarter Fiscal 2011 Unaudited Financial Results

Net Revenue. Net revenue for the first quarter 2011 was RMB403.3 million (US$61.6 million), representing an 9.6% increase from RMB368.1 million in the fourth quarter 2010 and a 32.5% increase from RMB304.4 million in the first quarter 2010.

Revenue from online games in the first quarter 2011 totaled RMB374.4 million (US$57.2 million), representing an increase of 5.9% from RMB353.5 million in the fourth quarter 2010 and a 27.0% increase from RMB294.8 million in the first quarter 2010. Online game net revenue increased sequentially as ZT Online 2 grew steadily during its unlimited closed beta testing during the first quarter 2011.

Other revenue for the first quarter 2011 was RMB14.1 million (US$2.2 million), compared to RMB109,240 in the fourth quarter 2010 and RMB169,342 in the first quarter 2010. The sequential and year-over-year increases were due to non-recurring gains during the first quarter 2011, related to the development and delivery of a first person shooter game.

ACU for online games in the first quarter 2011 was 586,000, representing a 0.4% sequential increase and a 0.3% decrease over the first quarter 2010. PCU for online games in the first quarter 2011 was 1,916,000, representing an 11.9% sequential increase and an 18.9% increase over the first quarter 2010. ACU was predominantly flat on a sequential and year-over-year basis, as our games remained stable. PCU was up on a sequential and year-over-year basis, mostly due to increased user numbers from the gradual rollout of ZT Online 2. ARPU for online games in the first quarter 2011 increased 0.5% sequentially and decreased 1.7% year-over-year quarterly to RMB216.0. ARPU remained flat sequentially while the year-over-year quarterly decline was attributable to our newer games aimed at attracting users across a broad range of spending habits. APA for online games in the first quarter 2011 increased 5.1% sequentially and increased 29.6% from the first quarter 2010 to 1,779,000. The sequential increase in APA is attributable to additional users subscribing for paying accounts within ZT Online and ZT Online 2. The year-over-year quarterly increase in APA is due to the growth in paying accounts across a variety of our games.

Cost of Services. Cost of services was RMB62.8 million (US$9.6 million), representing an increase of 10.4% from the fourth quarter 2010 and a 39.2% increase over the first quarter 2010. The sequential increase in cost of services was primarily due to an increase in business tax as revenue increased and operational costs related to an affiliated company.

Gross Profit and Gross Margin. Gross profit for the first quarter 2011 was RMB340.4 million (US$52.0 million), representing a 9.4% sequential increase and a 31.3% year-over-year quarterly increase. Gross margin for the first quarter 2011 was 84.4%, almost flat with 84.5% in the fourth quarter 2010 and slightly down from 85.2% in the first quarter 2010.

Operating Expenses. Total operating expenses for the first quarter 2011 were RMB91.4 million (US$14.0 million), representing a decrease of 45.7% from RMB168.3 million in the fourth quarter 2010 and an increase of 13.1% from RMB80.8 million in the first quarter 2010. The sequential decrease in operating expenses was attributable to our continued focus on cost controls as well as the lack of the RMB46.5 million one-time impairment loss incurred during the fourth quarter 2010.

Research and product development (“R&D”) expenses for the first quarter 2011 decreased 20.9% sequentially to RMB52.7 million (US$8.0 million) from RMB66.6 million in the fourth quarter 2010 and increased 56.2% year-over-year quarterly from RMB33.7 million in the first quarter 2010. The sequential decline in R&D expenses was mainly due to year-end bonuses occurring in the fourth quarter 2010 and a decrease in the amortization of our capitalized development costs. The year-over-year quarterly increase in R&D expenses was mainly due to the increase in staff headcount and compensation increase over the past year.

Sales and marketing (“S&M”) expenses were RMB25.0 million (US$3.8 million) in the first quarter 2011, down 18.1% sequentially from RMB30.6 million in the fourth quarter 2010 and down 15.5% from RMB29.6 million in the first quarter 2010. The decreases in S&M expenses resulted from fewer marketing campaigns surrounding new games during the first quarter 2011, and a reduction in our marketing liaison personnel.

General and administrative expenses (“G&A”) for the first quarter 2011 were RMB23.7 million (US$3.6 million), down 31.5% sequentially from RMB34.6 million in the fourth quarter 2010, and down 7.0% from RMB25.5 million in the first quarter 2010. The sequential and year-over-year quarterly decreases were mainly due to year-end bonuses during the fourth quarter 2010 and increased reimbursements related to our American Depositary Receipt (“ADR”) program in the first quarter 2011.

Financial Incentive. The financial incentive, which mainly relates to sales tax received from the municipal government, was RMB10.0 million (US$1.5 million) in the first quarter 2011. This refund mainly relates to the sales tax accounted for in the Company’s cost of services and is treated as a deduction in operating expenses.

Interest Income. Interest income for the first quarter 2011 was RMB46.5 million (US$7.1 million), compared to RMB37.3 million in the fourth quarter 2010 and RMB31.2 million in the first quarter 2010. Interest income increased sequentially and year-over-year due to market interest rates rising and our higher cash balance.

Income Tax. Income tax expense for the first quarter 2011 was RMB45.3 million (US$6.9 million), compared to RMB25.9 million in the fourth quarter 2010 and RMB21.6 million in the first quarter 2010.

Net Income Attributable to the Company’s Shareholders. Net income attributable to the Company’s shareholders for the first quarter 2011 was RMB262.1 million (US$40.0 million), an increase of 13.3% from RMB231.3 million in the fourth quarter 2010 and a year-over-year quarterly increase of 41.5% from RMB185.2 million. Net income increased sequentially and on a year-over-year quarterly basis as the Company grew game operations and businesses throughout the past year while maintaining prudent spending habits. The margin of net income attributable to the Company’s shareholders was 65% for the first quarter 2011, compared to 62.8% in the fourth quarter 2010 and 60.9% in the first quarter 2010.

Cash, Cash Equivalents and Short-Term Investments. As of March 31, 2011, Giant’s cash, cash equivalents and short-term investments were RMB6,186.4 million (US$944.7 million), compared to RMB6,030.3 million as of December 31, 2010. The sequential increase consists of cash generated by the Company’s operations.

Cash Dividend. The Company announced a cash dividend of US$0.18 per ADS or ordinary share on its outstanding shares on February 22, 2011. The ordinary cash dividend was paid on March 30 and April 8, 2011 (Eastern Time) to shareholders of record at the close of trading on March 18, 2011 (Eastern Time). The total cash payment was US$41.2 million.

Business Highlights and Outlook

ZT Online Series – During the first quarter 2011, the Company released an expansion pack for ZT Online which introduced a new dragon system and other features. For ZT Online Classic Edition, new 1-on-1 PK campaigns, secret dungeons, and a new marriage system were added. ZT Online Green Edition was updated with the addition of more casual gameplay such as the fishing system and appearances of horses. In celebration of Chinese New Year, the Company added additional features to all versions of the ZT Online Series, such as year of the rabbit activities, newbie tutorials, and in-game rewards.

ZT Online 2 – The Company’s new revolutionary flagship game has been highly acclaimed by gamers for its attractive artwork, enriched content and gameplay, high interactivity, and the new in-game economic system. On March 30, 2011, the Company announced that official closed beta testing would begin on April 8, 2011. Currently we have achieved 300,000 PCU during the second quarter 2011. The development team will continue to enhance the game content and we will also utilize marketing and operational activities to help build the user base. Open beta testing is expected to launch at an appropriate time in the near future after further testing.

Giant Online – In celebration of Chinese New Year and the 3rd anniversary of the launch of Giant Online, we continued to add new content to the previous expansion pack, which features battles in space. The new content includes new group skills and new boss challenges. On April 21, 2011, we released another expansion pack with a space theme, and features including a talent system and a new angel system.

XT Online – During the first quarter 2011, we continued to enhance overall gameplay and monetization for XT Online. We introduced an innovative turn-based arena system that has been welcomed by our players. We expect to launch open beta testing for XT Online in the second half of 2011. In January 2011, the Company signed an exclusive licensing agreement with online game operator FPT Online to operate XT Online in Vietnam beginning in the second half of 2011.

The Golden Land – Giant recently introduced new chained dungeons and an armor-enhancing gem system, and improved newbie tutorials. As the Company’s key exported licensing game, the game remained one of the most popular webgames in Taiwan and has stabilized in Japan following the Tohoku earthquake and tsunami in March 2011. Versions of the game for Brazil and Thailand are expected to launch in May 2011. Spanish and Turkish versions are ready for localization and are expected to begin beta testing in the second quarter and third quarter 2011, respectively. The Korean and the US & European versions are expected to enter open beta testing in June 2011.

Dragon Soul – During the first quarter 2011, we introduced a PK system to the first expansion pack and optimized graphics for Dragon Soul. We have also begun providing full support to Neonga AG, our international licensing partner, in terms of localization and server-setup for upcoming beta testing phases.

Spirits of the Warriors – Spirits of the Warriors is a self-developed 3D MMORPG based on the Three Kingdoms period in ancient Chinese history. Giant has developed the game using the RenderWare graphics engine. Limited closed beta testing is expected to begin in mid 2011.

Elsword – Elsword is a 3D side-scrolling, advanced casual game developed by KOG of South Korea Co., Ltd. (“KOG”). The Company began revising the game based on gamer feedback during the first engineering testing in late 2010. Another round of engineer testing is planned for the second quarter 2011, with marketing campaigns and commercial launch expected in the second half of 2011.

Allods Online – Allods Online is a 3D free-to-play MMORPG developed by Astrum Nival, LLC (“Astrum Nival”), a studio owned by Mail.Ru Inc. (“Mail.Ru”). Currently, the Company is cooperating with developers to further refine the translation and localization of the game. The preliminary engineering testing is targeted to begin in the second quarter 2011.

Second Quarter 2011 Guidance – The Company expects the impact from the non-recurring gains during the first quarter 2011 to diminish in the second quarter 2011. However, given the marketing campaigns for the official closed beta testing for ZT Online 2 that began in April 2011, the Company expects ZT Online 2′s revenue and user base to continue to grow. Therefore, the Company expects revenues from online games to accelerate and contribute to continued top-line growth in the second quarter 2011.

You can leave a response, or trackback from your own site.

Leave a Reply