Posts Tagged ‘changyou’

Viewpoints of Changyou’s 2011Q2 Earnings Conference

Changyou.com Limited (“Changyou” or the “Company”) (NASDAQ: CYOU), a leading online game developer and operator in China, yesterday announced its unaudited financial results for the second quarter ended June 30, 2011. Changyou’s CEO Tao Wang and CFO Jie He attended the conference and below are the viewpoints of Changyou’s recent situation:

New games to be released in China:
2011:During Q3 and Q4 of 2011, Battle Field OL, Tian Long Ba Bu 3(“TLBB 3″) and Ba Zhe Wu Shuan will be released;

2012:two or three original games and some agent games will be released in 2012, and San Jie Qi Yuan is one of them.

The current performance of Duke of Mount Deer:
1. The main strategy and goal of the game is to enlarge user base and making profits comes second;

2. The number of users has increased 20% compared to the first day of open beta testing and it is still increasing;

3. The first expansion pack of the game will be released in September, and then four expansion packs and one larger game version will be released every year to increase its user base;

4. The game now has 110 servers and its capacity is the same to TLBB;

5. The users who have played Duke of Mount Deer represent only 4% of Changyou’s TLBB users, which shows Duke of Mount Deer has little influence on the latter.

Financial situation and forecast:
1. 2011Q4’s marketing fee will decrease and the new games will contribute less to the revenues than expected;

2. Profit margin of 2011Q4 will remain normal at 40% to 50%;

3. As of June 30, 2011, Changyou had a net cash balance of nearly US$400 million, they have the ability to purchase other companies but they haven’t found proper targets.

Changyou Reports Second Quarter 2011 Results

Beijing, China, August 1, 2011 – Changyou.com Limited (“Changyou” or the “Company”) (NASDAQ: CYOU), a leading online game developer and operator in China, today announced its unaudited financial results for the second quarter ended June 30, 2011.

Second Quarter 2011 Highlights

Total revenues reached a record US$105.0 million, an increase of 8% quarter-over-quarter and 35% year-over-year, and exceeded the high end of the Company’s guidance by US$5.0 million.
GAAP net income attributable to Changyou.com Limited reached a record US$54.2 million, up 3% quarter-over-quarter and 29% year-over-year, or US$1.02 per fully diluted ADS1.
Non-GAAP2 net income attributable to Changyou.com Limited (i.e., excluding share-based compensation expenses) reached a record US$55.6 million, or US$1.04 per fully diluted ADS, exceeding the high end of the Company’s guidance by US$5.1 million. Non-GAAP net income attributable to Changyou.com Limited was up 2% quarter-over-quarter and 26% year-over-year.
On May 11, 2011, the Company completed the acquisition of 68.258% of the equity in Shenzhen 7Road Technology Co., Ltd. (“7Road”), a Web-based game company in China. 7Road’s financial statements were consolidated in the Company’s financial statements starting on June 1, 2011
Each American depositary share (“ADS”) represents two Class A ordinary shares.
Explanation of the Company’s non-GAAP financial measures and related reconciliations to GAAP financial measures are included in the accompanying “Non-GAAP Disclosure” and “Reconciliations to Unaudited Condensed Consolidated Statements of Operations.”

ChinaJoy2011: Viewpoints of First Day Summit Forum

Lei Ding (William Ding), CEO of NetEase

The main reason for China’s original games’ success over the past decade: Chinese traditional culture and other local elements have made the games very popular and could compete with foreign games.

Qunzhao Tan, CEO of Shanda Games

Two major trends of the game industry: web games and online social games will continue their popularity; smart phone games will become very popular. Web platform and mobile platform will attract more game players, which is very important for all game companies. The transformation of platforms is unstoppable and platforms will coexist with each other and be more prosperous.

Yufeng Chi, CEO of Perfect World

Chi has shown his concerns about the crisis of copyright among Chinese online games. He said that Saint Seiya 2 had already gone online before their Saint Seiya Online, which is obviously a violation of copyright. He also said that foreign companies felt confused when they were about to operate Dragon Buster in overseas market because there were so many different versions. Chi has called for everyone’s duty of protecting Chinese games’ global reputation.

Yuxin Ren, CEO of Tencent Games.

Ren said there were 3 typical ways of operation in China: the first one is to acquire titles from others; the second is co-operative operation and the last is platform-operation, which is also called a flexible option of online game operation. Ren pointed out that Tencent is working on a platform by combing all its relevant games and softwares, including its chat tool, SNS community. In the sum up, Ren said the future of online games will be more open, and Tencent’s open policy would not be restricted to PC platform.

Wei Liu, CEO of Giant

Online game market experienced an annual growth rate of 70% from 2006 to 2008; while in the past two years, it was 30%. Slowing down is a good thing in the long run, he said. High growing speed will result in more poor quality games, which is not good for players and the game industry.

Dewen Chen, CEO of Changyou

Three viewpoints for the future of online game industry:

1. Cloud computing technology will be very important. As long as you have a cloud-supported browser, you can play games as you like.

2. The mainly challenge for China game industry in the future is marketing. It is becoming very difficult to promote games and the key is to produce comprehensive and diversified games.

3. China will become the largest online game market. China’s game companies’ mergers and acquisitions of foreign game companies are more likely to happen.

Changyou announced 2 billion Yuan revenue in 2010, with an average profit of 590,000 Yuan

Nasdaq-listed Sohu Changyou announced its 2011Q1 earnings report in April: the total income is $97.1 million with a year on year increase of 35%; the net profit is $52.8 million and the profit margin at 54%, which is really astonishing.

In 2011Q1, Changyou had 2,300 employees, which means the company’s per capita profit is $92,000 (about 590,000 Yuan) a year, while Beijing’s per capita GDP was about $10,000 in 2010.

Changyou said in the report that the increase mainly come from its 3D MMORPG Dragon Oath, whose revenue in 2008Q4 was already $56.41 million. Currently, the game is free to play and income mainly comes from selling virtual items. In 2010, the game’s revenue reached $327.1 million (more than 2 billion Yuan), with an annual growth of 22% and net profit of $174.9 million.

Dragon Oath’s great success has strengthened Changyou’s confidence in making original games. After 4 years’ hard work and $80 million investment, the company’s another 3D MMORPG Duke of Mount Deer came out last week.

ChangYou Offers Duke of Mount Deer’s Open Beta Today

ChangYou (NASDQ:CYOU)’s Duke of Mount Deer is finally announced open beta today, from the previous reports we’ve learnt that many giant numbers and well-known names that are indicated directly to the game’s vast expense in self-developments, cooperations and operations. I can barely count how many events have been issued to the game in these half of the year. We’ve got the game’s movie, a professional team that working on the CG and music part, several gameplays which are claimed as features by official, and so on.

Let me once again remind you the numbers in case you may forget, firstly we’ve got “600″, that’s the number of the developers including Chinese and Korean. Secondly it’s “4″ and “80,000,000″, the first means the years spent on development while the latter indicate to the total expense in RMB. The last one, “256″, describes a public world of a huge container for all-server players, is 256 times larger than a traditional world in the game.

In HERE i have a fully description of the game when its last closed beta announced, check for some general knowledges of the gameplays, graphics, classes and also the movies

Form SC 13G Changyou.com Ltd Filed by: HSBC Global Asset Management (Hong Kong) Ltd

HSBC Global Investment Funds, a SICAV domiciled in Luxembourg, in the American Depositary Shares of Changyou.com Limited, amounted to 868,300 American Depositary Shares or 8.938% of the total outstanding American Depositary Shares at June 30, 2011.

Changyou’s Dragon Oath 2 entered in South Korea

July 11 2011 Changyou, a leading online game developer and operator in China, today announced that its 3DMMO game Dragon Oath 2 entered  in South Korea game market .Korean game developer JCE act as an agent of  this game and the game is expected  to begin its open beta test during the year. It is understood [...]

Changyou’s DDTank to End Service on Tianya.com and 9You

Tianya.com and 9You have published announcements on the closure of DDTank, but the game still runs normally on Baidu and Renren.com. From Baidu’s search traffic, the game hasn’t shown any abnormalities so far.DDTank set the highest record of 350,000 concurrent users in Q4, 2010 and has been made into 9 languages. Up until now, the game has been launched on Facebook and operated in China by more than 50 publishers.Generally, social sites and game developers respectively share 52% and 48% of the game profits in China.

Changyou announced Duke of Mount Deer will opening open beta test on July 22.

WangTao, the CEO of Changyou explained that the Duke of Mount Deer is the second self-developed MMORPG game of Changyou. It will consolidate leading position of Changyou in domestic online game industry .The game added some innovative feature that domestic players are expected. This fantastic game was accomplished through a joint effort by many top engineers, art designers and Professional game testers.

Interview:EA GM Peter about Battlefield online

Changyou held a game conference for its acquired online FPS title Battlefield Online on June 21, which is developed by EA and Neowiz. High officials from Changyou EA and Neowiz were allattending to the conference with over 50 meida invited.We interviewed Peter Tseng ( general manager of EA China), he answered questions about the concept of Battlefield online in China.

Changyou Holds Game Conference for Battlefield Online

Yesterday Changyou held a game conference for its acquired online FPS title Battlefield Online, which is developed by EA and Neowiz. High officials from Changyou EA and Neowiz were allattending to the conference with over 50 meida invited.

Changyou Reports Q1 2011 Results

Total revenues reached a record US$97.1 million, an increase of 6% quarter-over-quarter and 35% year-over-year, and exceeded the high end of the Company’s guidance by US$2.1 million.Net income reached a record US$52.8 million, or US$0.99 per fully diluted ADS(1). Net income increased by 11% quarter-over-quarter and 33% year-over-year.Non-GAAP(2) net income (i.e., excluding share-based compensation expenses) reached a record US$54.6 million, or US$1.02 per fully diluted ADS, exceeding the high end of the Company’s guidance by US$3.6 million. Non-GAAP net income increased by 10% quarter-over-quarter and 28% year-over-year.