Posts Tagged ‘Giant’

Giant Interactive Announces Second Quarter Fiscal 2011 Results

Giant Interactive Group Inc. , one of China’s leading online game developers and operators, announced today its unaudited financial results for the second fiscal quarter ended June 30, 2011.

Second Quarter 2011 Highlights:

Net revenue was RMB436.2 million (US$67.5 million), an increase of 8.2% from the first quarter 2011 and an increase of 35.6% from the second quarter 2010.

Gross profit was RMB372.8 million (US$57.7 million), an increase of 9.5% from the first quarter 2011 and an increase of 35.7% from the second quarter 2010. Gross profit margin for the second quarter 2011 was 85.5%.

Net income attributable to the Company’s shareholders was RMB10.2 million (US$1.6 million), a decrease of 96.1% from the first quarter 2011 and a decrease of 94.5% from the second quarter 2010, which was due to the one-time accrued withholding tax associated with the repatriation of cash for a significant special dividend intended to be paid to shareholders during the third quarter 2011. The margin of net income attributable to the Company’s shareholders for the second quarter 2011 was 2.3%.[...]

Giant Appoints New Chief Financial Officer

Giant Interactive Group Inc. (NYSE: GA), one of China’s leading online game developers and operators, today announced the appointment of Jazy Zhang as chief financial officer effective August 9, 2011. Ms. Zhang replaces Eric He, who has decided to leave Giant to pursue other opportunities.

Ms. Zhang brings with her over seventeen years of extensive experience in executive management, finance and accounting roles including significant positions at a big four accounting firm and several prominent NASDAQ listed U.S. companies. Ms. Zhang was most recently the chief financial officer of Shanghai Storm Entertainment, a venture capital invested pre-IPO online game company in China. During her tenure at the company, which she joined in November 2009, Ms. Zhang led the process to greatly strengthen the company’s financial management, reporting and internal control process in preparation for a future U.S. IPO. Previously, Ms. Zhang served as the director of accounting at NASDAQ listed Magma Design Automation, Inc. Prior to joining Magma Design Automation, Ms. Zhang held finance and accounting management positions at Nassda Corporation, Brocade Communications, Inc. and Tumbleweed Communications, and worked for five and a half years at PricewaterhouseCoopers LLP in Los Angeles and San Jose, California. Ms. Zhang is a U.S. certified public accountant and holds a masters of business taxation from the University of Southern California and a bachelors of science in engineering from Shanghai Jiao Tong University.

ChinaJoy2011: Viewpoints of First Day Summit Forum

Lei Ding (William Ding), CEO of NetEase

The main reason for China’s original games’ success over the past decade: Chinese traditional culture and other local elements have made the games very popular and could compete with foreign games.

Qunzhao Tan, CEO of Shanda Games

Two major trends of the game industry: web games and online social games will continue their popularity; smart phone games will become very popular. Web platform and mobile platform will attract more game players, which is very important for all game companies. The transformation of platforms is unstoppable and platforms will coexist with each other and be more prosperous.

Yufeng Chi, CEO of Perfect World

Chi has shown his concerns about the crisis of copyright among Chinese online games. He said that Saint Seiya 2 had already gone online before their Saint Seiya Online, which is obviously a violation of copyright. He also said that foreign companies felt confused when they were about to operate Dragon Buster in overseas market because there were so many different versions. Chi has called for everyone’s duty of protecting Chinese games’ global reputation.

Yuxin Ren, CEO of Tencent Games.

Ren said there were 3 typical ways of operation in China: the first one is to acquire titles from others; the second is co-operative operation and the last is platform-operation, which is also called a flexible option of online game operation. Ren pointed out that Tencent is working on a platform by combing all its relevant games and softwares, including its chat tool, SNS community. In the sum up, Ren said the future of online games will be more open, and Tencent’s open policy would not be restricted to PC platform.

Wei Liu, CEO of Giant

Online game market experienced an annual growth rate of 70% from 2006 to 2008; while in the past two years, it was 30%. Slowing down is a good thing in the long run, he said. High growing speed will result in more poor quality games, which is not good for players and the game industry.

Dewen Chen, CEO of Changyou

Three viewpoints for the future of online game industry:

1. Cloud computing technology will be very important. As long as you have a cloud-supported browser, you can play games as you like.

2. The mainly challenge for China game industry in the future is marketing. It is becoming very difficult to promote games and the key is to produce comprehensive and diversified games.

3. China will become the largest online game market. China’s game companies’ mergers and acquisitions of foreign game companies are more likely to happen.

Yuzhu Shi: Russian game industry

Yuzhu Shi, the president and CEO of Giant, had recently ended his 10 days’ trip in Russia and claimed that Russia’s online game industry is in a rapid development stage.

Shi has not revealed the trip’s purpose. But from his microblog we can find that he went to visit Saint Petersburg and other cities with Chuanzhi Liu (Lenovo CEO) and Lun Feng (Vantone CEO) etc.

However, Shi has showed his interest in Russia’s game industry. While in Russia, Shi was excited by the news that Giant’s ZT Online had reached 1.26 million peak concurrent users.

He said:”In China, a MMORPG game with 400,000 players can survive 10 years as long as game contents have nothing to do with teenagers. ”

Public information shows that Russia is ZT Online’s first overseas market. In October 2009, Giant announced that ZT Online’s Russian version must be operated by Astrum Nival.

Analysts: ZT Online 2 will not affect ZT Online

Giant Interactive (NASDAQ: GA), an online game developer and operator in China, has launched a new MMORPG, ZT Online 2. Analysts have discovered that ZT Online’s players reaching 1.26 million, which proved to be one of the most popular MMORPGs in China.

This February, Giant officially announced ZT Online 2 to be its “the best of the newest” while releasing the revenues of Q4 2010 and 2010. Giant has invested 500m RMB on ZT Online 2 in the past year. The game is being under closed beta test, and it is estimated that it already has 300,000 players, which is very impressive.

ZT Online’s 1.26 million players is not a coincidence. Giant has been working on its “Plan-Z” for half a year and it is about to start. One of “Plan-Z”’s core projects is to spend 100m RMB on ZT Online to consolidate its position in 2D MMORPGs.

Yuzhu Shi: 400,000 players = 10 years

Giant’s ZT Online recently had reached 1.26 million peak concurrent users (“PCU”). ZT Online is the first game designed entirely by Giant’s internal product development team. Launched in January 2006, ZT Online, or “Zheng Tu” in Chinese, is a 2D massively multiplayer online role playing game (“MMORPG”) with an ancient Chinese martial arts theme. Yuzhu Shi, the founder of Giant, said:“In China, a MMORPG game with 400,000 players can survive 10 years as long as game contents have nothing to do with teenagers. ”

ZT Online has been made very interesting for Chinese players and they can enjoy the game in diversified ways, such as automatic monster-fighting, automatic routing systems and payment for players, which is very different from South Korea and western games.

I believe that ZT Online’s success is due to Chinese players’ pursuit of efficiency. The highly efficient game play is very popular in China. In order to get the credit in this kind of games, players are willing to pay a large amount of money. Have you ever heard a player spending $100,000 on a game in one day? Well, it does exist in China and yes, it is ZT Online.

Giant Released Golden Country on iPhone

Giant recently has launched a mobile phone game with the title “Golden Country” exclusively for iPhone. The game has been adapted from Giant’s first web game with the same name, released in 2009. Giant has launched Golden Country’s WAP version before, head wap.ztgame.com to know more.Golden Country has experienced combining operation with Shanda Games, RenRen and other game websites; it is Giant’s most widely joint operated game.It is reported that Giant has set up the Kainax studio developing web games exclusively back in April. The studio has already released its first web game – Fur Fighters.

The Giant announced the PCU of Journey is reached 1.26 million

The Journey was released in 2005 and it is the first online game of The Giant. It is also the first game product of Yuzhu Shi when he returned IT industry .The new record of PCU in the first half of this year of Journey suggest that Journey is one of the few prominent online game which still keep over 1 million users after 6 years since it was published.

For now ,the Journey performance is stable and the users is continue to increasing .When talked about the recent performance of Journey , a relevant responsible person revealed that a series of big news about Journey will announced be in this summer.

Giant first give its sole agency of MMORPG to other Chinese game company

The JuXian .com spends 3 years to creating the king of solider. The king of solider is a 2.5D magical online game, the background of this game is a magic world where players need grow up from an ordinary human to deity .The game using 3D high-performance engine to offer a colorful game world to players.The JuXian .com is a new rising power which were consist of some domestic veteran R&D team. The core members of this team come from EA, Giant, konami, UBI and other big companies.

Giant Interactive Announces Q1 2011 Results

Net revenue was RMB403.3 million (US$61.6 million), an increase of 9.6% from the fourth quarter 2010 and an increase of 32.5% from the first quarter 2010. Gross profit was RMB340.4 million (US$52.0 million), an increase of 9.4% from the fourth quarter 2010 and an increase of 31.3% from the first quarter 2010. Gross profit margin for the first quarter 2011 was 84.4%.
Net income attributable to the Company’s shareholders was RMB262.1 million (US$40.0 million), an increase of 13.3% from the fourth quarter 2010 and an increase of 41.5% from the first quarter 2010. The margin of net income attributable to the Company’s shareholders for the first quarter 2011 was 65.0%.