Chinese MMO developer Perfect World has completed its acquisition of Cryptic Studios from Atari. The deal was announced in May, with Perfect World paying around €35 million ($50.2m/£30m) in cash for the company. “This strategic acquisition will add attractive game titles to our portfolio, which will help us further penetrate into the US and global [...]
Posts Tagged ‘Perfect World’
Perfect World to Launch Unlimited Closed Beta Testing for “Heaven Sword and Dragon Saber” on August 18
Perfect World Co., Ltd. (NASDAQ: PWRD) recently announced it will launch unlimited closed beta testing for Heaven Sword and Dragon Saber, the company’s 2D martial arts MMORPG, on August 18, 2011.
Heaven Sword and Dragon Saber is Perfect World’s first 2D martial arts MMORPG. Adapted from Louis Cha’s acclaimed novel of the same name and based on Perfect World’s “AX” technology, the game will present gamers with an exciting and sophisticated world of martial arts.
Mr. Michael Chi, Chairman and Chief Executive Officer of Perfect World, commented, “The Chinese martial arts, or ‘Kungfu,’ are one of China’s greatest cultural legacies, and continue to hold special significance among the Chinese population all over the world. As Perfect World’s new martial arts title, Heaven Sword and Dragon Saber is elaborately developed to delight players with exciting content and an unforgettable gaming experience. In the future, Perfect World will continue utilizing high-quality global resources to deliver outstanding game masterpieces to players around the world.”
Perfect World Co., Ltd. (NASDAQ: PWRD), a leading online game developer and operator based in China, today announced that it has entered into a definitive agreement to sell Perfect World (Beijing) Pictures Co., Ltd., the entity that operates Perfect World’s film business, to Beijing Ever Joy Pictures Co., Ltd., for a total consideration of RMB360 million.
Beijing Ever Joy Pictures Co., Ltd is majority-owned by Michael Yufeng Chi, Perfect World’s chairman of the board and chief executive officer. The transaction has been approved by the board of directors and a special committee consisting of all independent directors of the board.
Perfect World said the transaction is expected to sharpen the company’s focus on its core online game development and operation business and maximize shareholder value over time.
Perfect World 2D Real-time online game Dragon Excalibur entered South Korea with a new name Master OL yesterday. The game will be operated by Weaver and its official site will be online in August; while the game’s closed beta test is set in Q3, 2011.
Weaver’s CEO said they had signed the contract because they value Perfect World’s experience in developing wonderful games. They would add some local features to the game and hope it could be a big success.
Lei Ding (William Ding), CEO of NetEase
The main reason for China’s original games’ success over the past decade: Chinese traditional culture and other local elements have made the games very popular and could compete with foreign games.
Qunzhao Tan, CEO of Shanda Games
Two major trends of the game industry: web games and online social games will continue their popularity; smart phone games will become very popular. Web platform and mobile platform will attract more game players, which is very important for all game companies. The transformation of platforms is unstoppable and platforms will coexist with each other and be more prosperous.
Yufeng Chi, CEO of Perfect World
Chi has shown his concerns about the crisis of copyright among Chinese online games. He said that Saint Seiya 2 had already gone online before their Saint Seiya Online, which is obviously a violation of copyright. He also said that foreign companies felt confused when they were about to operate Dragon Buster in overseas market because there were so many different versions. Chi has called for everyone’s duty of protecting Chinese games’ global reputation.
Yuxin Ren, CEO of Tencent Games.
Ren said there were 3 typical ways of operation in China: the first one is to acquire titles from others; the second is co-operative operation and the last is platform-operation, which is also called a flexible option of online game operation. Ren pointed out that Tencent is working on a platform by combing all its relevant games and softwares, including its chat tool, SNS community. In the sum up, Ren said the future of online games will be more open, and Tencent’s open policy would not be restricted to PC platform.
Wei Liu, CEO of Giant
Online game market experienced an annual growth rate of 70% from 2006 to 2008; while in the past two years, it was 30%. Slowing down is a good thing in the long run, he said. High growing speed will result in more poor quality games, which is not good for players and the game industry.
Dewen Chen, CEO of Changyou
Three viewpoints for the future of online game industry:
1. Cloud computing technology will be very important. As long as you have a cloud-supported browser, you can play games as you like.
2. The mainly challenge for China game industry in the future is marketing. It is becoming very difficult to promote games and the key is to produce comprehensive and diversified games.
3. China will become the largest online game market. China’s game companies’ mergers and acquisitions of foreign game companies are more likely to happen.
The annual ChinaJoy will start soon and Perfect World is undoubtedly one of the most notable star enterprises. Perfect World will take this opportunity to lead Chinese game companies to the overseas market.
Most of Chinese game companies only stayed in the primary level of authorizing their games to foreign companies, some of them even did not have their original games. This is not good for Chinese companies increasing their influence and wealth in overseas market. Perfect World, however, has branch offices and its original games in many foreign countries, which shows Chinese companies can also do quite well in overseas market.
In recent years, Chinese game companies’ globalization speed is beyond imagination. In 2010, 34 Chinese game companies entered more than 40 countries/regions with 82 online games, and the total revenue reached $230 million, up 111% comparing to 2009. Perfect World alone had a total of 10 games entering more than 100 countries/regions in the first half of 2011, reaching 40% of China’s total overseas game income.
Industry insiders pointed out that China’s online companies should not only seek economic development but also culture output in the overseas market. Perfect World also hopes to call for more game companies take an active role in the global market and increase China’s national influence through ChinaJoy, which is our biggest social responsibility.
SEGA and Perfect World announced yesterday that the latter has the permission from Sega and Shueisha Inc. and will operate 3D MMORPG Saint Seiya Online (Chinese version) in mainland and Taiwan; Cartoonist Masami Kurumada will act as the game’s executive producer.
Perfect World’s CEO Yufeng Chi said:“ Saint Seiya is one of the best memories of Chinese ‘post 80s’ players; we feel much honored to work with Sega and Shueisha Inc. and make this influential cartoon into an online game.”
Perfect World previously claimed Saint Seiya will attend China Joy, today the game’s official blog is opened and shows Perfect World may formally announce the game in Jul, 25th, for there is a big date picture on the index of the blog. The news firstly came out at May, after SEGA decided to adapt the well-known cosmic stories into a mmo, and finally chose Perfect World as the China inland agent.
After the news came, some insiders infered that the game’s 1st closed beta may be stared within the year while the official didn’t say anything. Altough the blog has been confirmed as Perfect World’s official website of the game today, but Perfect World still says nothing about the date, it seems they still want to put some wraps for that before China Joy 2011
Perfect World Co., Ltd.(“Perfect World” or the “Company”), today announced its recent business developments as of July 19, 2011.
For large listed online game companies in China, social games are a must at present. According to the CNNIC (China Internet Network Information Center), the number of social gamers in China reached 92 million in 2010, more than that of MMO players(reached 65 million in 2010). Players have begun to switch over to other game genres, especially social & web games (including the future mobile games).
Total revenues were RMB721.0 million (USD110.1 million), as compared to RMB593.0 million in 4Q10 and RMB625.0 million in 1Q10.Gross profit was RMB612.9 million (USD93.6 million), as compared to RMB482.3 million in 4Q10 and RMB537.9 million in 1Q10 .Operating profit was RMB286.8 million (USD43.8 million), as compared to RMB122.8 million in 4Q10 and RMB323.2 million in 1Q10. Non-GAAP operating profit(2) was RMB312.5 million (USD47.7 million), as compared to RMB147.3 million in 4Q10 and RMB344.9 million in 1Q10