Posts Tagged ‘Shanda Games’

Shanda Games Tang Qun Zhao: five hundred million USD for small and medium-sized teams

On SNDA’s game brand press conference All-Star during China Joy, Tan Qun Zhao says the company has held 500,000,000 USD especially for small and medium-sized teams of game production in China. The money will be invested to those teams as long as the company has got a desirable target.

Tan points out the money is mainly spent on those client , web and moblie phone based game producers and game launch platforms, while the latter is exclusively for launch abroad. “We are not hurry to get controlling the interest of small and medium-sized teams, we should firstly let them finish the works on the previous schedule.” Tan says. Before that, SNDA has acquired Mochimedia, an American game sales and distribution platform, and Eyedentity Games, a Korean producer for Dragon Nest.

Shanda Games to release mobile games in Q3

Qunzhao Tan, Shanda Games’s CEO revealed yesterday that they would release a mobile game in Q3, and more new mobile games would come out every other two or three months.

When talking about the charging system of mobile games, Tan said advertising and props charge would continue as a main trend.

He also said that Shanda Games are not in a competing but a cooperating position with other open platforms; while Shanda still value the strategy of developing both platforms and games, which is to meet requirements of the games industry.

Tan also revealed that Shanda had spent nearly $200 million in mergers and acquisitions last year; while this year their budget is $500 million. Their target companies are of two kinds: good game companies and game platforms, which can help promote their games to overseas markets.

ChinaJoy2011: Viewpoints of First Day Summit Forum

Lei Ding (William Ding), CEO of NetEase

The main reason for China’s original games’ success over the past decade: Chinese traditional culture and other local elements have made the games very popular and could compete with foreign games.

Qunzhao Tan, CEO of Shanda Games

Two major trends of the game industry: web games and online social games will continue their popularity; smart phone games will become very popular. Web platform and mobile platform will attract more game players, which is very important for all game companies. The transformation of platforms is unstoppable and platforms will coexist with each other and be more prosperous.

Yufeng Chi, CEO of Perfect World

Chi has shown his concerns about the crisis of copyright among Chinese online games. He said that Saint Seiya 2 had already gone online before their Saint Seiya Online, which is obviously a violation of copyright. He also said that foreign companies felt confused when they were about to operate Dragon Buster in overseas market because there were so many different versions. Chi has called for everyone’s duty of protecting Chinese games’ global reputation.

Yuxin Ren, CEO of Tencent Games.

Ren said there were 3 typical ways of operation in China: the first one is to acquire titles from others; the second is co-operative operation and the last is platform-operation, which is also called a flexible option of online game operation. Ren pointed out that Tencent is working on a platform by combing all its relevant games and softwares, including its chat tool, SNS community. In the sum up, Ren said the future of online games will be more open, and Tencent’s open policy would not be restricted to PC platform.

Wei Liu, CEO of Giant

Online game market experienced an annual growth rate of 70% from 2006 to 2008; while in the past two years, it was 30%. Slowing down is a good thing in the long run, he said. High growing speed will result in more poor quality games, which is not good for players and the game industry.

Dewen Chen, CEO of Changyou

Three viewpoints for the future of online game industry:

1. Cloud computing technology will be very important. As long as you have a cloud-supported browser, you can play games as you like.

2. The mainly challenge for China game industry in the future is marketing. It is becoming very difficult to promote games and the key is to produce comprehensive and diversified games.

3. China will become the largest online game market. China’s game companies’ mergers and acquisitions of foreign game companies are more likely to happen.

Neoact to announce China’s operator for Dota type Chaos Online on Chinajoy

Korean game company Neoact will join the 2011 Chinajoy with its Dota type Chaos online and announce China’s operator for the game. As Neoact’s third DotA online game after HON and LOL in China, Chaos OL adapts Warcraft3’s classic maps. Chaos OL has a large user base in South Korea. Now the game has more than 3 million players and hundreds of professional teams. Every year there are over 8 large e-sports competitions related to Chaos OL.

Shanda Games’ Winger Group will hold a press conference in Shanghai on July 26. Holdfast will announce some big news on the conference and it is believed it may have something to do with Chaos OL.

Shanda Announced Cloud Computing Platform Called Grand Cloud’s Open Beta

Shanda has announced Grand Cloud’s open beta test today. The platform’s products include cloud host, cloud storage, cloud hard disk, digital distribution and cloud monitoring. This model is similar to Amazon’s AWS (Amazon Web Services). The closed test of Grand Cloud was started on June 16.

Amazon’s AWS was released worldwide in 2006 and has hundreds of thousands of users in more than 190 countries/ regions. Last year, its income was $500 million and analysts predict it will reach 1 billion dollars in 2012. A lot of game companies have acquired Amazon’s AWS service, while Zynga has decided to build its own data center. Cloud computing is still at the initial stage in China. Sina and Alibaba are introducing their cloud computing services and Shanda is a new competitor.

Final Fantasy XIV Chinese version scene pictures unveiled

Shanda Games today unveiled a set of new pictures of its upcoming 3D martial MMORPG Final Fantasy XIV Chinese version. The game is expected to be released on Shanda’s Allstar Game Conference on July 28 and will also be shown on the Chinajoy 2011.

It is widely known that FF XIV has met some problems in Japan because of incomplete game content. The poor performance of FF XIV in Japan has dragged down Square Enix’s stock price. Square Enix has even changed its producers and modified the game content. The difference between FF XIV’s Janpanse version and Chinese version is still unknown, but we believe Shanda Games has ability to modify the game and make it popular in China.

Shanda Games will launch Legend of Immortals on KaiXin

Shanda Games’ Legend of Immortals will be officially launched on SNS website KaiXin. The game’s style is still unknown but its entering SNS site is a good start. It is very important for a highly developed client game to enlarge its user base.

However, sources say KaiXin’s traffic has dropped 30% since the beginning of this year. KaiXin is now behind RenRen and Tencent and its IPO may have met some problems.

Shanda Games Launched Light Web Game Studio “UUGame”

Shanda Games announced that they had launched its own light web game studio “UUGame” yesterday, which is seen as another important progress of Shanda’s “3A” (All-Star, All-Platform, and All-Region) strategy.Shanda Games‘s CEO Qun Zhao said:”Shanda is making every effort to enter into all gaming platforms, including social and mobile games.”UUGame is mainly developing web games and social games. Comparing to traditional web game studios, UUGame has the advantage of non-client and cloud computing. Their games also focus more on entertaining and social contact. UUGame has developed 10 games and they will be released soon.

The official website of Shanda 2011 Allstar launched : Dota2 Tera and RIFT was been putting into list for the players to guess

Shanda Games will hold the 2011 Allstar conference during the Chinajoy .Nine games will be revealed in the 2011 Allstar conference. The official website of 2011 Allstar formally launched in today.

It is surprised to see that Tera 、Dota2、RIFT was been putting into list for the players to guess. But the final results will be announced by the end of this month .All these three games are best online games in overseas. A lot of Chinese players pay close attention to Tera and Dota2 has been the focus of players. However RIFT is not famous.

Tera was developed by Bluehole and it is the most successful MMORPG game in South Korea. But Bluehole has not determined Chinese agent of Tera. It is reported that Shanda Games is actively negotiating with Valve about Dota2. Rift:Planes of Telara were developed by Trion Worlds and CJ E&M act as an agent of this game.

The confirmed games of Shanda Games is Final Fantasy 14、Sudden Attack、Dragon Ball online、Bubble Fighter.

Shanda Appoints Zhuge Hui as GameABC’s President

Zhuge Hui, Shanda’s former spokesman and senior director in charge of the spread of corporate culture, was recently appointed as president of Shanda’s GameABC. In view of this, GameABC is deemed to prepare for its brand enhancement and future IPO. Last year, Shanda combined its chess/card games, board games and e-sports games and merged its Bianfeng (gameabc.com) platform with Haofang (cga.com.cn) platform to found GameABC.As a rival to GameABC, OurGame has continued dismissing its MMO team and returning to the chess/card game business since last year, in the hope of getting listed based on chess/card games.

GameLook Today: Social Game in China

For large listed online game companies in China, social games are a must at present. According to the CNNIC (China Internet Network Information Center), the number of social gamers in China reached 92 million in 2010, more than that of MMO players(reached 65 million in 2010). Players have begun to switch over to other game genres, especially social & web games (including the future mobile games).

Tabletop Game Legend of Immortal to Enter Market on July 9th

The developmental card game Legend of Immortal, produced by YokaGames provides a platform for players to have 1 vs. 1 contests as well as a cooperative instance mode for multiple players. Currently, the cards are available for booking in YokaGames’ Taobao-Mall flagship store and people can spend RMB 49 making an order.It is the first time in China that an MMORPG has been combined with cards. Nowadays, the ways to promote MMOs have been gradually diversified. YokaGame has already been invested by Shanda.

Shanda Games will purchase iPhone game developers

The CEO of Shanda Games(Nasdaq:GAME) Qunzhao Tan announced Shanda have a plan to purchase iPhone game developers for expanding network game business in June 22.The CEO of Shanda Games(Nasdaq:GAME) Qunzhao Tan announced Shanda have a plan to purchase iPhone game developers for expanding network game business in June 22.

Shanda invested tens of millions of RMB in Android appstore Goapk.com

Goapk is not a simple mobile community and it was mainly focused on Android field, it have a Android appstore 、BBS、develops community and media . Goapk was established in February, 2010 .According to the report, the android application is more than 100 million downloads until March of 2011 and a day have 1 million downloads.The team of Goapk is mainly from NetDragon’s 91.com (a mobile community, which announced has cooperated with Japanese social network DeNA in April) and hiapk.com.

Mirae Asset: Shanda Games (GAME US, BUY): On track for slow turnaround

We are convinced that Shanda Games (GAME) is on track for a turnaround, but the turnaround will be slow. 1Q top-line grew 10% y-y and 9% q-q, beating our estimate and consensus by 6% and 4%, respectively, largely due to the outperformance of casual games and game exports. Going forward, casual games should improve from a low base but GAME does not have good casual games in its pipeline. Trading at 9.2x 2011E P/E ex-cash, GAME is fairly priced. Maintain BUY; raise TP to US$8.8.